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AI Insights · Timothy · July 2024

Top 5 First Person Games Performance in Australia Q2 2024

Discover the performance of the top 5 first person games in Australia during Q2 2024, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 First Person Games Performance in Australia Q2 2024

The second quarter of 2024 saw varied performance metrics for the top 5 first-person games in Australia across both iOS and Android platforms. Here’s a closer look at how these popular games fared in terms of downloads, revenue, and weekly active users.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at approximately $183K in the week of April 22 and ending the quarter with around $130K. Downloads saw a slight decline from 8.2K in the first week of April to 7.4K by the end of June. Weekly active users remained relatively stable, hovering around 75K throughout the quarter.

Minecraft by Mojang showed a steady revenue stream, starting at $49K in the first week of April and climbing to $54K by the last week of June. Downloads were consistent, averaging around 3.7K weekly, with active users maintaining a strong presence at approximately 250K each week.

Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. demonstrated a stable revenue trend, reaching a peak of $27K in the week of June 3 and concluding at $24K. Downloads showed a general decline from 8.9K in early April to 4.9K by the end of June. Weekly active users fluctuated slightly, ending at around 12K.

Blackjack 21: Blackjackist by KamaGames saw a consistent revenue increase, peaking at $24K in the week of May 20 and ending the quarter with around $16K. Downloads decreased from 3.7K in the first week of April to 2.8K in the final week of June. Weekly active users peaked at 9.4K in early May and settled at approximately 7.3K by the end of the quarter.

Chapters: Interactive Stories by Crazy Maple Studio, Inc. displayed a steady revenue stream, starting at $16.8K in early April and ending at $17K. Downloads showed a slight increase from 891 in the first week to 644 by the last week of June. Weekly active users remained relatively stable, averaging around 2.3K throughout the quarter.

These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of these leading first-person games. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024